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Kingdom Two Crowns: OST For Mac

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Kingdom
Developer(s)Noio
Licorice
Publisher(s)Raw Fury
Composer(s)ToyTree
EngineUnity
Platform(s)Microsoft Windows, Nintendo Switch, Xbox One, OS X, Linux, iOS, Android, PlayStation 4
ReleaseMicrosoft Windows, OS X, LinuxXbox One
  • WW: 8 August 2016
iOS, AndroidNintendo Switch
  • WW: 14 September 2017
PlayStation 4
Genre(s)Strategy, adventure
Mode(s)Single-player
  1. Kingdom Two Crowns: Ost For Mac Os
  2. Kingdom Two Crowns: Ost For Macos
  3. Kingdom Two Crowns: Ost For Macbook
  4. Kingdom Two Crowns: Ost For Macbook Pro
  • Kingdom Two Crowns builds upon the challenging micro strategy experience with an evolution of the celebrated franchise. Introducing the brand-new campaign mode, monarchs must now work to build a kingdom that stands over time until finding a way to defeat the Greed for good.
  • Kingdom Two Crowns Original Soundtrack contains the beautiful music composed by Amos Roddy. Kingdom Two Crowns: 01. Familiar Light 02. Mischievous Alchemy 03. Tomorrow's Island 06. A Simple Question 08. Circle of Sparrows 09. Skipping Stone 10. A Tired Ghost 11. The Last Color of Land 13.
  • Find all 288 songs featured in The Crown Soundtrack, listed by episode with scene descriptions. Ask questions and download or stream the entire soundtrack on Spotify, YouTube, iTunes, & Amazon.
  • List of prices in London (United Kingdom) for food, housing, transportation, going out, and more on Dec 2020. Compare the Cost of Living in London with any other city in the world.
Ost

Kingdom is a kingdom-building simulation game developed by Thomas van den Berg and Marco Bancale with support from publisher Raw Fury. The title was released on 21 October 2015 for Microsoft Windows, OS X, and Linux systems. A port for Xbox One was released on 8 August 2016, the ports for iOS and Android were released on 31 January 2017, and the ports for the Nintendo Switch and PlayStation 4 were released on 14 September 2017 and 16 January 2018 respectively. A reworked version of the game, titled Kingdom: New Lands, was released in August 2016, and a sequel, Kingdom: Two Crowns, was released in 2018.

The game is played out on a pixel art-based two-dimensional landscape; the player controls a king or queen that rides back and forth, collecting coins and using those coins to spend on various resources, such as hiring soldiers and weaponsmiths, building defenses against creatures that can attack and steal the king or queen's crown which will end the game, and otherwise expanding their kingdom. The player has otherwise little direct control of the game, and thus must use the coins they collect in judicious ways.

Kingdom received generally positive reviews appreciating the game's art and music, and its approach that required the players to figure out what to do based on these elements, but felt that the tedious nature of some tasks in the game affected its end-game and replayability.

An update has been made to Kingdom Two Crowns with some changes and fixes following the recent Dead Lands expansion. It's live on PS4, Xbox One, PC, iOS and Android. Switch will follow in.

Gameplay[edit]

Kingdom is presented to the player in a pixel art, two-dimensional screen, with the goal to build up and create a kingdom while surviving various foes that will attempt to capture the player-character's crown, effectively ending their rule. The player starts the game with a randomly generated king or queen on horseback. The player can move the character on horse to the left or right, including at a gallop, but has no other direct action. As the character passes landmarks, these will produce a few coins, from which the player can pick up by riding over them, and spend on various resources, which will be marked with open coin slots when the character passes near them; to purchase an upgrade, the player must be able to provide all the required coins at that time.

Initially, such resources will include hiring wandering travelers (vagrants) to become part of the kingdom and creating smiths to craft weapons and tools. As the player gathers more resources, new options to spend coins will open up. For example, once the player has a citizen of the kingdom with a tool, they can build defensive walls. Many such resources include upgrades that can be purchased with coins. To get more coins, the player roams their kingdom, collecting them from their subjects; static landmarks can grant more coins, as well as working people who fund the player after they complete certain tasks independently (such as farming or hunting game).

Kingdom Two Crowns: Ost For Mac Os

While exploration of the kingdom can lead to finding more coins and potential resources, the areas away from the main kingdom center can become more dangerous for both the player-character and any followers; further, the game has a day-and-night cycle in which more harmful creatures can roam the kingdom at night, with subsequent nights becoming more and more dangerous. Other nights may have blood moons, which will cause much larger hordes of creatures to appear. These creatures will work to destroy existing resources that the player has created, steal gold from the player-character, and if the player-character has no gold, steal their crown, which represents failure in the game from which the player will need to restart the game. The player is encouraged to manage the construction of defenses and guards to manage those defenses against the need to expand and improve the kingdom. There is an ultimate goal to achieve victory, though the player must come to determine that for themselves.

Development[edit]

Kingdom was developed by the two-man team of Thomas van den Berg and Marco Bancale, who go by the aliases noio and Licorice, respectively. The game is an expanded, standalone version of a Flash game by noio.[1] The development of the game was supported by Raw Fury, a Sweden-based publisher launched by former members of Paradox Interactive and EA DICE.[2] In May 2019, Raw Fury acquired the rights to the series from van de Berg, allowing the publisher to continue development.[3]

In mid-2016, Raw Fury announced Kingdom: New Lands, an expansion to the original game. New content will be added to the game that will address some of the repetitive aspects critics found on the game's original release, such as adding new lands to be explored and a seasonal climate system that affects gameplay. The expansion released on 9 August 2016, with owners of the original game able to update for free.[4]

Within one day of its Windows, OS X, and Linux release, Raw Fury announced that it had sold enough copies to pay for the game's development. As a result, they affirmed that they will be releasing the title for the Xbox One, and that all future improvements and expansions to the game will remain free to players on the forementioned platforms.[5] The team also later announced plans for a port to the Nintendo Switch.[6] Mobile versions of the game, including the 'New Lands' additions, for iOS and NVIDIA Shield devices were released circa March 2017.[7]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 74/100[8]
XONE: 87/100[9]
NS: 74/100[10]

Kingdom has received generally favorable reviews. Dan Stapleton of IGN gave the title a 7.7 out of 10, and felt the lack of instruction combined with the tension of the various random attacks created a great experience for the game.[11] Robert Purchase of Eurogamer gave the game a 'Recommended' rating, believing the game achieved the right balance between being fair to the player while the player learns the mechanics of the game.[12] James Davenport of PC Gamer, giving the game a 70 out of 100, was more critical of the lack of instruction, noting that a half-hour's worth of gameplay investment could be wiped away due to the player not being aware of how certain mechanics work, and that the game would be one to test a player's patience.[13] Reviewers praised the game's retro pixel art look and its chiptune soundtrack, which created the appropriate atmosphere for the title and provided appropriate visual and audible clues as events in the game for the player to pick up on.[11][12][13]

Reviewers commented that once the player understood the mechanics, the end-game and subsequent replays could become tedious. Stapleton found that the lack of information or means to manage the kingdom at the end-game made the end game more frustrating than difficult, and that once he had found a strategy to deal with the attacks, the game became too easy to play.[11] Davenport commented that while the late game can be exciting on subsequent playthroughs, the early game of setting up the initial kingdom can become monotonous.[13]

Kingdom was nominated for the Excellence in Design award for the 2016 Independent Games Festival.[14]

The Kingdom games have sold over 4 million copies by May 2019.[3]

References[edit]

  1. ^Purchase, Robert (3 October 2015). 'Please games, let me be stumped'. Eurogamer. Retrieved 2 November 2015.
  2. ^Makuch, Eddie (23 April 2015). 'Ex-Battlefield Producer Launches New Game Company, the First 'UnPublisher''. GameSpot. Retrieved 2 November 2015.
  3. ^ abKerr, Chris (31 May 2019). 'Indie publisher Raw Fury has acquired the rights to the Kingdom franchise'. Gamasutra. Retrieved 31 May 2019.
  4. ^Perez, Daniel (5 August 2016). 'Here's over 30 minutes of exclusive Kingdom: New Lands gameplay'. Shacknews. Retrieved 5 August 2016.
  5. ^Purchase, Robert (27 October 2015). 'The deceptively harmless Kingdom coming to Xbox One'. Eurogamer. Retrieved 2 November 2015.
  6. ^'GoNNER, Kingdom, and more coming to Switch from Raw Fury'. Nintendo Everything. 15 January 2017. Retrieved 15 January 2017.
  7. ^Purchase, Robert (20 January 2017). 'Recommended strategy game Kingdom coming soon to iOS/Android'. Eurogamer. Retrieved 20 January 2017.
  8. ^'Kingdom for PC Reviews'. Metacritic. CBS Interactive. Retrieved 27 June 2018.
  9. ^'Kingdom: New Lands for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 27 June 2018.
  10. ^'Kingdom: New Lands for Switch Reviews'. Metacritic. CBS Interactive. Retrieved 27 June 2018.
  11. ^ abcStapleton, Dan (21 October 2015). 'Kingdom Review'. IGN. Retrieved 2 November 2015.
  12. ^ abPurchase, Robert (21 October 2015). 'Kingdom Review'. Eurogamer. Retrieved 2 November 2015.
  13. ^ abcDavenport, James (29 October 2015). 'Kingdom Review'. PC Gamer. Retrieved 2 November 2015.
  14. ^Nunneley, Stephany (6 January 2016). 'Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations'. VG247. Retrieved 6 January 2016.

Kingdom Two Crowns: Ost For Macos

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Kingdom_(video_game)&oldid=983947641'

Buy Kingdom Two Crowns as a Steam Key.

In the award-winning Kingdom series, players took on the role of a monarch struggling to build their kingdom up from nothing. Hundreds of thousands of players across the world explored, recruited loyal subjects, and defended nightly against the persistent threat of the Greed – but they did so in isolation, and as with all things in Kingdom, nothing lasts… until now.

Kingdom Two Crowns builds upon the challenging micro strategy experience with an evolution of the celebrated franchise. Introducing the brand-new campaign mode, monarchs must now work to build a kingdom that stands over time until finding a way to defeat the Greed for good. Recruit new unit types and develop advanced technologies to bolster your defenses. Explore fresh environments to discover new mounts and secrets hidden in the deep. Revisit and revitalize your kingdom in its entirety as you move onward through the campaign.

But you don't have to rule alone! Introducing a cooperative play experience that is totally unique to Kingdom Two Crowns, monarchs can now choose between a classic solo experience or seek the assistance of a friend, working together locally or online, dropping in or out at will.

A challenge awaits all who seek it here, whether you are a first-time ruler or a longtime fan. So be brave, great monarchs, for in the end Two Crowns shall reign stronger than one!

More Lands to Rule in Updates

Kingdom Two Crowns: Ost For Macbook

Kingdom Two Crowns will be expanded with post-release updates that will venture to exotic biomes across the world. On day 1 of release, players can journey to lands inspired by the landscape, architecture, and culture of feudal Japan. Play as the mighty Shogun or Onna-bugeisha, enlist the support of the ninja, lead your soldiers to battle atop the mythological Kirin, and form new strategies as you brave the Greed hiding in the thick bamboo forests.

Kingdom Two Crowns: Ost For Macbook Pro

We will continue to keep the feeling of exploration, discovery, and strategy alive in Kingdom Two Crowns with many more themed biomes, each with unique styles and features that marvel the eye while changing how you rule the lands.

Key Features:

  • BRAND-NEW CAMPAIGN MODE: Built upon the classic micro strategy that made Kingdom successful, monarchs can now build lasting kingdoms in a multi-stage campaign to stop the assault of the Greed for good.
  • TWO CROWNS TO RULE THEM ALL: The struggle to build your kingdom need not be ventured alone! Strategize and defend your realm together in local or online drop-in/drop out co-op.
  • NEW FEATURES, NEW STRATEGIES: A wealth of new features from technology upgrades to unit types to secrets to enemies, monarchs will need to plan wisely to see their kingdom flourish.




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